Rules path

Falling Pickaxe rule walk-through

A Falling Pickaxe round starts with one reel outcome and then becomes a durability run through blocks. This guide follows the sequence without treating it like a standard slot reel set.

Falling Pickaxe game art

First: read the reel outcome

Each paid round starts with the single reel. Cross ends the round without a pickaxe drop. A Wooden, Stone, Iron, or Diamond Pickaxe result starts the mining sequence.

If Cross appears 7 times in a row, the next spin guarantees a pickaxe outcome. This rule reduces long dead-spin stretches but does not create a guaranteed profit.

Second: track durability

Pickaxe HP acts as the round timer. Wooden starts with 100 HP, Stone with 150 HP, Iron with 200 HP, and Diamond with 400 HP.

Every block hit reduces the pickaxe HP and block HP by 1. The round ends when the pickaxe HP reaches 0.

Third: separate awards from terrain

The payout comes from ore blocks broken during the fall. The highest listed ore value is Emerald at x5, while Pixmove's public listing gives the full game a maximum win of x160.

Feature symbols can change the path, clear blocks, repair the tool, or increase the pickaxe size. They matter because they affect the number and type of blocks the pickaxe can break before it runs out of HP.

Evidence note:This page uses Pixmove's public Falling Pickaxe listing, official game screenshots, and inspected game configuration values checked on July 22, 2026.